Dialogue Animation using 3rd Party Software:
Identified a need for automated dialogue animation creation for use in cinematic and gameplay animations. This video shows how I integrated Jali into our processes to produce dialogue animations.
Analyze Motion Tool:
A series of tools I created while working at Universal Creative to analyze motion for its derivatives of velocity, acceleration, and jerk. This allowed animators to create appealing animations while staying within the safe operating limitations of the animatronic.
Shot Breakdown:
Original Kylo Ren model courtesy of John McDonald.
Responsible for retopo and rigging of Kylo Ren model
Responsible for animation
Created joint based facial rigging system with corrective blendshapes
Advanced Character Rigging (same rig applied to Kylo Ren model)
Rig is able to scale globally in both FK and IK mode
Knees have the ability to choose between no flip knee solution and knee pole vector controls
Knees can snap and scale to pole vector controls
Reverse foot controls with customizable roll angles
Twisty IK spline spine controls with squash and stretch
FK / IK arms with matching script to switch seamlessly between poses
Squash and stretch on FK and IK arms
Finger and Palm controls
Able to control the fingers as a whole or individually
Snappable elbow with FK option
Modeled and rigged stylized blacksmith cottage
Created dynamic bellows with jointed shaft and piston with nCloth bellows cloth