Dialogue Animation using 3rd Party Software:
Identified a need for automated dialogue animation creation for use in cinematic and gameplay animations. This video shows how I integrated Jali into our processes to produce dialogue animations.

Analyze Motion Tool:

A series of tools I created while working at Universal Creative to analyze motion for its derivatives of velocity, acceleration, and jerk. This allowed animators to create appealing animations while staying within the safe operating limitations of the animatronic.

Shot Breakdown:

  • Original Kylo Ren model courtesy of John McDonald.

    • Responsible for retopo and rigging of Kylo Ren model

    • Responsible for animation

    • Created joint based facial rigging system with corrective blendshapes

  • Advanced Character Rigging (same rig applied to Kylo Ren model)

    • Rig is able to scale globally in both FK and IK mode

    • Knees have the ability to choose between no flip knee solution and knee pole vector controls

      • Knees can snap and scale to pole vector controls

    • Reverse foot controls with customizable roll angles

    • Twisty IK spline spine controls with squash and stretch

    • FK / IK arms with matching script to switch seamlessly between poses

    • Squash and stretch on FK and IK arms

    • Finger and Palm controls

      • Able to control the fingers as a whole or individually

    • Snappable elbow with FK option

  • Modeled and rigged stylized blacksmith cottage

    • Created dynamic bellows with jointed shaft and piston with nCloth bellows cloth